A Demo Project for the UnrealEngineSDK
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ControlsReminderWidgetInfo.cpp
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1// Copyright(c) Pixo Group. All Rights Reserved.
2
4
6{
7 CurrentDeviceName = DeviceName.ToString();
8}
9
11{
12 UTexture2D* Result = nullptr;
13
14 for (int32 i = 0; i < DevicesTextures.Num(); i++)
15 {
16 const bool Contains = CurrentDeviceName.Contains(DevicesTextures[i].DeviceTypeName, ESearchCase::IgnoreCase);
17 if (Contains)
18 {
19 Result = DevicesTextures[i].DeviceTexture;
20 break;
21 }
22 }
23 return Result;
24}
TArray< FDeviceTexture > DevicesTextures
UPROPERTY(EditAnywhere, BlueprintReadWrite)
UTexture2D * GetCurrentDeviceTexture() const
Gets controls image of the current device.
void SetCurrentDevice(const FName &DeviceName)