A Demo Project for the UnrealEngineSDK
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AGripHandle_C.h
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1#pragma once
13{
14
15protected:
16 FNewEventDispatcher_0 NewEventDispatcher_0;
17
18private:
84 void UserConstructionScript(); //"User Construction Script"
178 void IsObjectActive(); //"Is Object Active"
403 void EventGraph(); //"Event Graph"
469 void NewEventDispatcher_0(); //"New Event Dispatcher 0"
470};
471
A blueprint class with 4 graphs.
void NewEventDispatcher_0()
void UserConstructionScript()
FNewEventDispatcher_0 NewEventDispatcher_0
New Event Dispatcher 0.
UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPl...