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AGripHandle_C.h
Go to the documentation of this file.
1
#pragma once
12
class
AGripHandle_C
:
public
AGrippableStaticMeshActor
13
{
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protected
:
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FNewEventDispatcher_0
NewEventDispatcher_0
;
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private
:
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void
UserConstructionScript
();
//"User Construction Script"
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void
IsObjectActive
();
//"Is Object Active"
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void
EventGraph
();
//"Event Graph"
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void
NewEventDispatcher_0
();
//"New Event Dispatcher 0"
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};
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AGripHandle_C
A blueprint class with 4 graphs.
Definition
AGripHandle_C.h:13
AGripHandle_C::NewEventDispatcher_0
void NewEventDispatcher_0()
AGripHandle_C::EventGraph
void EventGraph()
Definition
AGripHandle_C.cpp:21
AGripHandle_C::UserConstructionScript
void UserConstructionScript()
Definition
AGripHandle_C.cpp:13
AGripHandle_C::IsObjectActive
void IsObjectActive()
Definition
AGripHandle_C.cpp:17
AGripHandle_C::NewEventDispatcher_0
FNewEventDispatcher_0 NewEventDispatcher_0
New Event Dispatcher 0.
Definition
AGripHandle_C.h:16
AGrippableStaticMeshActor
UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPl...
Definition
GrippableStaticMeshActor.h:60
documentation
generated
Game
Blueprints
InteractiveObjects
Door
AGripHandle_C.h
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Wed Oct 9 2024 19:52:50
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