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Documentation for the Unity C# Library
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This SDK includes a login scene. In the login scene we have a few important things:
Includes part of the work with the keyboard, the keyboard is actually a UI element that we can interact with using the pointer.
All logic for working specifically with the keyboard is located in /Runtime/SDK/scripts/
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This SDK also deals with the login process. It checks whether errors have been generated.
In the case of successful login, it loads the next scene (lobby room).
Login controller link to all the parts that were described above, also deals with saving player data on the client.
Saving data is based on unity functionality (player prefs) and saved on the client's device