Documentation for the Unity C# Library
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Hellmade.Sound.EazySoundManager Member List

This is the complete list of members for Hellmade.Sound.EazySoundManager, including all inherited members.

audioPoolHellmade.Sound.EazySoundManagerprivatestatic
AudioStoppedHellmade.Sound.EazySoundManagerstatic
EazySoundManager()Hellmade.Sound.EazySoundManagerinlineprivatestatic
GameobjectHellmade.Sound.EazySoundManagerstatic
GetAudio(int audioID)Hellmade.Sound.EazySoundManagerinlinestatic
GetAudio(string name)Hellmade.Sound.EazySoundManagerinlinestatic
GetAudio(AudioClip audioClip)Hellmade.Sound.EazySoundManagerinlinestatic
GetAudio(Audio.AudioType audioType, bool usePool, int audioID)Hellmade.Sound.EazySoundManagerinlineprivatestatic
GetAudio(Audio.AudioType audioType, bool usePool, string name)Hellmade.Sound.EazySoundManagerinlineprivatestatic
GetAudio(Audio.AudioType audioType, bool usePool, AudioClip audioClip)Hellmade.Sound.EazySoundManagerinlineprivatestatic
GetAudioTypeDictionary(Audio.AudioType audioType)Hellmade.Sound.EazySoundManagerinlineprivatestatic
GetAudioTypeIgnoreDuplicateSetting(Audio.AudioType audioType)Hellmade.Sound.EazySoundManagerinlineprivatestatic
GetMusicAudio(int audioID)Hellmade.Sound.EazySoundManagerinlinestatic
GetMusicAudio(AudioClip audioClip)Hellmade.Sound.EazySoundManagerinlinestatic
GetMusicAudio(string name)Hellmade.Sound.EazySoundManagerinlinestatic
GetSoundAudio(int audioID)Hellmade.Sound.EazySoundManagerinlinestatic
GetSoundAudio(string name)Hellmade.Sound.EazySoundManagerinlinestatic
GetSoundAudio(AudioClip audioClip)Hellmade.Sound.EazySoundManagerinlinestatic
GetUISoundAudio(string name)Hellmade.Sound.EazySoundManagerinlinestatic
GetUISoundAudio(int audioID)Hellmade.Sound.EazySoundManagerinlinestatic
GetUISoundAudio(AudioClip audioClip)Hellmade.Sound.EazySoundManagerinlinestatic
GlobalMusicVolumeHellmade.Sound.EazySoundManagerstatic
GlobalSoundsVolumeHellmade.Sound.EazySoundManagerstatic
GlobalUISoundsVolumeHellmade.Sound.EazySoundManagerstatic
GlobalVolumeHellmade.Sound.EazySoundManagerstatic
IgnoreDuplicateMusicHellmade.Sound.EazySoundManagerstatic
IgnoreDuplicateSoundsHellmade.Sound.EazySoundManagerstatic
IgnoreDuplicateUISoundsHellmade.Sound.EazySoundManagerstatic
Init()Hellmade.Sound.EazySoundManagerinlineprivate
initializedHellmade.Sound.EazySoundManagerprivatestatic
InstanceHellmade.Sound.EazySoundManagerprivatestatic
instanceHellmade.Sound.EazySoundManagerprivatestatic
musicAudioHellmade.Sound.EazySoundManagerprivatestatic
OnDisable()Hellmade.Sound.EazySoundManagerinlineprivate
OnEnable()Hellmade.Sound.EazySoundManagerinlineprivate
OnSceneLoaded(Scene scene, LoadSceneMode mode)Hellmade.Sound.EazySoundManagerinlineprivate
PauseAll()Hellmade.Sound.EazySoundManagerinlinestatic
PauseAllAudio(Audio.AudioType audioType)Hellmade.Sound.EazySoundManagerinlineprivatestatic
PauseAllMusic()Hellmade.Sound.EazySoundManagerinlinestatic
PauseAllSounds()Hellmade.Sound.EazySoundManagerinlinestatic
PauseAllUISounds()Hellmade.Sound.EazySoundManagerinlinestatic
PlayAudio(Audio.AudioType audioType, AudioClip clip, float volume, bool loop, bool persist, float fadeInSeconds, float fadeOutSeconds, float currentMusicfadeOutSeconds, Transform sourceTransform)Hellmade.Sound.EazySoundManagerinlineprivatestatic
PlayAudio(string name, Audio.AudioType audioType, AudioClip clip, float volume, bool loop, bool persist, float fadeInSeconds, float fadeOutSeconds, float currentMusicfadeOutSeconds, Transform sourceTransform)Hellmade.Sound.EazySoundManagerinlineprivatestatic
PlayMusic(AudioClip clip)Hellmade.Sound.EazySoundManagerinlinestatic
PlayMusic(AudioClip clip, float volume)Hellmade.Sound.EazySoundManagerinlinestatic
PlayMusic(AudioClip clip, float volume, bool loop, bool persist)Hellmade.Sound.EazySoundManagerinlinestatic
PlayMusic(AudioClip clip, float volume, bool loop, bool persist, float fadeInSeconds, float fadeOutSeconds)Hellmade.Sound.EazySoundManagerinlinestatic
PlayMusic(AudioClip clip, float volume, bool loop, bool persist, float fadeInSeconds, float fadeOutSeconds, float currentMusicfadeOutSeconds, Transform sourceTransform)Hellmade.Sound.EazySoundManagerinlinestatic
PlaySound(AudioClip clip, string name)Hellmade.Sound.EazySoundManagerinlinestatic
PlaySound(AudioClip clip, string name, float volume)Hellmade.Sound.EazySoundManagerinlinestatic
PlaySound(AudioClip clip, string name, bool loop)Hellmade.Sound.EazySoundManagerinlinestatic
PlaySound(AudioClip clip, string name, float volume, bool loop)Hellmade.Sound.EazySoundManagerinlinestatic
PlaySound(AudioClip clip, string name, float volume, bool loop, Transform sourceTransform)Hellmade.Sound.EazySoundManagerinlinestatic
PlayUISound(AudioClip clip)Hellmade.Sound.EazySoundManagerinlinestatic
PlayUISound(AudioClip clip, float volume)Hellmade.Sound.EazySoundManagerinlinestatic
PrepareAudio(string name, Audio.AudioType audioType, AudioClip clip, float volume, bool loop, bool persist, float fadeInSeconds, float fadeOutSeconds, float currentMusicfadeOutSeconds, Transform sourceTransform)Hellmade.Sound.EazySoundManagerinlineprivatestatic
PrepareAudio(Audio.AudioType audioType, AudioClip clip, float volume, bool loop, bool persist, float fadeInSeconds, float fadeOutSeconds, float currentMusicfadeOutSeconds, Transform sourceTransform)Hellmade.Sound.EazySoundManagerinlineprivatestatic
PrepareMusic(AudioClip clip)Hellmade.Sound.EazySoundManagerinlinestatic
PrepareMusic(AudioClip clip, float volume)Hellmade.Sound.EazySoundManagerinlinestatic
PrepareMusic(AudioClip clip, float volume, bool loop, bool persist)Hellmade.Sound.EazySoundManagerinlinestatic
PrepareMusic(AudioClip clip, float volume, bool loop, bool persist, float fadeInSeconds, float fadeOutSeconds)Hellmade.Sound.EazySoundManagerinlinestatic
PrepareMusic(AudioClip clip, float volume, bool loop, bool persist, float fadeInSeconds, float fadeOutSeconds, float currentMusicfadeOutSeconds, Transform sourceTransform)Hellmade.Sound.EazySoundManagerinlinestatic
PrepareSound(AudioClip clip, string name)Hellmade.Sound.EazySoundManagerinlinestatic
PrepareSound(AudioClip clip, string name, float volume)Hellmade.Sound.EazySoundManagerinlinestatic
PrepareSound(AudioClip clip, string name, bool loop)Hellmade.Sound.EazySoundManagerinlinestatic
PrepareSound(AudioClip clip, string name, float volume, bool loop, Transform sourceTransform)Hellmade.Sound.EazySoundManagerinlinestatic
PrepareUISound(AudioClip clip, string name)Hellmade.Sound.EazySoundManagerinlinestatic
PrepareUISound(AudioClip clip, string name, float volume)Hellmade.Sound.EazySoundManagerinlinestatic
RemoveNonPersistAudio(Dictionary< int, Audio > audioDict)Hellmade.Sound.EazySoundManagerinlineprivatestatic
RestoreAudioFromPool(Audio.AudioType audioType, int audioID)Hellmade.Sound.EazySoundManagerinlinestatic
ResumeAll()Hellmade.Sound.EazySoundManagerinlinestatic
ResumeAllAudio(Audio.AudioType audioType)Hellmade.Sound.EazySoundManagerinlineprivatestatic
ResumeAllMusic()Hellmade.Sound.EazySoundManagerinlinestatic
ResumeAllSounds()Hellmade.Sound.EazySoundManagerinlinestatic
ResumeAllUISounds()Hellmade.Sound.EazySoundManagerinlinestatic
soundsAudioHellmade.Sound.EazySoundManagerprivatestatic
StopAll()Hellmade.Sound.EazySoundManagerinlinestatic
StopAll(float musicFadeOutSeconds)Hellmade.Sound.EazySoundManagerinlinestatic
StopAllAudio(Audio.AudioType audioType, float fadeOutSeconds)Hellmade.Sound.EazySoundManagerinlineprivatestatic
StopAllMusic()Hellmade.Sound.EazySoundManagerinlinestatic
StopAllMusic(float fadeOutSeconds)Hellmade.Sound.EazySoundManagerinlinestatic
StopAllSounds()Hellmade.Sound.EazySoundManagerinlinestatic
StopAllUISounds()Hellmade.Sound.EazySoundManagerinlinestatic
UISoundsAudioHellmade.Sound.EazySoundManagerprivatestatic
Update()Hellmade.Sound.EazySoundManagerinlineprivate
UpdateAllAudio(Dictionary< int, Audio > audioDict)Hellmade.Sound.EazySoundManagerinlineprivatestatic