29 this.transform.position = pos;
30 transform.LookAt(Camera.main.transform);
31 Quaternion rot = this.transform.rotation;
32 rot.eulerAngles =
new Vector3(0, rot.eulerAngles.y, 0);
33 this.transform.rotation = rot;
34 loginscreen.transform.SetPositionAndRotation(this.transform.position,
this.transform.rotation);
37 canvas.gameObject.SetActive(
true);
48 private IEnumerator
VideoDelay(Action onPromoEnded)