4using UnityEditor.Build;
 
    6namespace PixoVR.Event.ScenarioEditor.Build
 
    8    public class ScenarioBuildPreprocessor : IPreprocessBuild
 
   10        public int callbackOrder { 
get; }
 
   12        public void OnPreprocessBuild(BuildTarget target, 
string path)
 
   17                    $
"{ScenarioEditorWindow.ScenariosRootPath}/LightsInspection.asset" 
   21            $
"{ScenarioEditorWindow.ScenariosRootPath}/BrakesInspection.asset" 
   24#if InVehicleInspection 
   25            $
"{ScenarioEditorWindow.ScenariosRootPath}/InVehicle.asset" 
   28            scenariosData.Validate();