4using UnityEditor.Build;
6namespace PixoVR.Event.ScenarioEditor.Build
8 public class ScenarioBuildPreprocessor : IPreprocessBuild
10 public int callbackOrder {
get; }
12 public void OnPreprocessBuild(BuildTarget target,
string path)
17 $
"{ScenarioEditorWindow.ScenariosRootPath}/LightsInspection.asset"
21 $
"{ScenarioEditorWindow.ScenariosRootPath}/BrakesInspection.asset"
24#if InVehicleInspection
25 $
"{ScenarioEditorWindow.ScenariosRootPath}/InVehicle.asset"
28 scenariosData.Validate();