Documentation for the Unreal C++ Library
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MultiplayerWebSocket Member List

This is the complete list of members for MultiplayerWebSocket, including all inherited members.

AttemptConnect(FString Uri, FString Protocol="wss")MultiplayerWebSocket
bShouldReplayLastRequestOnBadCloseMultiplayerWebSocket
bShouldRestartOnBadCloseMultiplayerWebSocket
CleanUpRequests()MultiplayerWebSocketprivate
DECLARE_EVENT(MultiplayerWebSocket, FSocketConnected)MultiplayerWebSocket
DECLARE_EVENT_OneParam(MultiplayerWebSocket, FSocketConnectFailed, const FString &)MultiplayerWebSocket
DECLARE_EVENT_OneParam(MultiplayerWebSocket, FSocketMessageReceived, const FString &)MultiplayerWebSocket
DECLARE_EVENT_ThreeParams(MultiplayerWebSocket, FSocketDisconnected, int32 StatusCode, const FString &Reason, bool bWasClean)MultiplayerWebSocket
Disconnect()MultiplayerWebSocket
IsWebsocketConnected()MultiplayerWebSocket
LastWebSocketRequestMultiplayerWebSocketprivate
MultiplayerWebSocket()MultiplayerWebSocket
OnWebSocketConnected()MultiplayerWebSocketinline
OnWebSocketConnectFailed()MultiplayerWebSocketinline
OnWebSocketDisconnected()MultiplayerWebSocketinline
OnWebSocketMessageReceived()MultiplayerWebSocketinline
PendingWebsocketRequestsMultiplayerWebSocketprivate
ProcessNextRequest()MultiplayerWebSocketprivate
RequestMatchMake(int OrgId, int ModuleId)MultiplayerWebSocket
SendData(FString Data)MultiplayerWebSocketprivate
SetupSocket(TSharedPtr< IWebSocket > &Socket, FString Uri, FString Protocol)MultiplayerWebSocketprivate
SocketConnectedEventMultiplayerWebSocketprivate
SocketConnectFailedEventMultiplayerWebSocketprivate
SocketDisconnectedEventMultiplayerWebSocketprivate
SocketMessageReceivedEventMultiplayerWebSocketprivate
SocketProtocolMultiplayerWebSocketprivate
SocketUriMultiplayerWebSocketprivate
WebSocketMultiplayerWebSocketprivate
~MultiplayerWebSocket()MultiplayerWebSocket