Documentation for the Unreal C++ Library
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FPVROSession Member List

This is the complete list of members for FPVROSession, including all inherited members.

BroadcastPacket(uint8 *Packet, int32 Length)FPVROSession
BroadcastPacketFromSocket(uint8 *Packet, int32 Length)FPVROSession
ClientSessionPortFPVROSession
CreateClientQueryPacket(FNboSerializeToBuffer &Packet, uint64 ClientNonce)FPVROSession
CreateHostResponsePacket(FNboSerializeToBuffer &Packet, uint64 ClientNonce)FPVROSession
DEFINE_ONLINE_DELEGATE(OnSearchingTimeout)FPVROSession
DEFINE_ONLINE_DELEGATE_THREE_PARAM(OnValidQueryPacket, uint8 *, int32, uint64)FPVROSession
DEFINE_ONLINE_DELEGATE_TWO_PARAM(OnValidResponsePacket, uint8 *, int32)FPVROSession
FPVROSession()FPVROSessioninline
GetBeaconState() constFPVROSessioninline
Host(FOnValidQueryPacketDelegate &QueryDelegate, int32 Port=-1)FPVROSession
HostSessionAddressFPVROSession
HostSessionPortFPVROSession
IsLANMatchFPVROSession
IsValidLanQueryPacket(const uint8 *Packet, uint32 Length, uint64 &ClientNonce)FPVROSessionprotected
IsValidLanResponsePacket(const uint8 *Packet, uint32 Length)FPVROSessionprotected
LanAnnouncePortFPVROSession
LanBeaconFPVROSession
LanBeaconStateFPVROSession
LanGameUniqueIdFPVROSession
LanNonceFPVROSession
LanPacketPlatformMaskFPVROSession
LanQueryTimeLeftFPVROSession
LanQueryTimeoutFPVROSession
Search(class FNboSerializeToBuffer &Packet, FOnValidResponsePacketDelegate &ResponseDelegate, FOnSearchingTimeoutDelegate &TimeoutDelegate)FPVROSession
StopLANSession()FPVROSession
Tick(float DeltaTime)FPVROSession
~FPVROSession()FPVROSessioninlinevirtual