Documentation for the Unreal C++ Plugin
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UApexAPI Member List

This is the complete list of members for UApexAPI, including all inherited members.

ApexSettingsUApexAPIprivate
ApexSocketUApexAPIprivate
bSessionInProgressUApexAPIprotected
bWebSocketEnabledUApexAPIprotected
ClientIPUApexAPI
CompleteSession(const FSessionData &InSessionData)UApexAPI
ConnectWebSocketService()UApexAPI
CurrentActiveLoginUApexAPI
CurrentSessionGuidUApexAPI
DeviceIdUApexAPI
DeviceModelUApexAPI
ExitApplication(const FString &InReturnTarget, const FString &InReturnTargetType)UApexAPI
FetchTopTen(FString Scenario, int OrgUnit)UApexAPI
FetchTopTen(int UserId, float TimePriorToToday, FString Scenario, int OrgUnit)UApexAPIprotected
FetchTopTenByCurrentUser(FString Scenario)UApexAPI
FetchTopTenByTimeRange(float TimePriorToToday, FString Scenario, int OrgUnit)UApexAPI
FetchTopTenByUser(int UserId, FString Scenario, int OrgUnit)UApexAPI
FilloutLaunchToken()UApexAPI
GENERATED_BODY()UApexAPIprivate
GetUserJsonObject(TSharedRef< FJsonObject > &RootJsonObject)UApexAPIprotected
HandleLogin(class UVaRestJsonObject *LoginJsonObject)UApexAPIprotected
HasLaunchAuthToken()UApexAPI
HeartbeatHandleUApexAPIprivate
Initialize(FSubsystemCollectionBase &Collection) overrideUApexAPIvirtual
IsLoggedIn()UApexAPI
IsWebSocketConnected()UApexAPI
JoinSession(FString InScenarioId, const FXAPIExtension &InContextExtension, bool bIsMultiplayer=false)UApexAPI
LauncherSubsystemUApexAPIprivate
LaunchTokenUApexAPIprivate
LoadedModuleIdUApexAPI
Login(const FString &InUserName, const FString &InPassword, bool bShouldLogout=true)UApexAPI
LoginWithAuthToken()UApexAPI
Logout()UApexAPI
ModuleVersionUApexAPI
OnAuthorizationCodeRetrievedUApexAPI
OnCompleteSessionComplete(const class UVaRestRequestJSON *Request)UApexAPIprotected
OnCompleteSessionFail(const class UVaRestRequestJSON *Request)UApexAPIprotected
OnFetchTopTenCompleteUApexAPI
OnFetchTopTenFailUApexAPI
OnJoinSessionComplete(const class UVaRestRequestJSON *Request)UApexAPIprotected
OnJoinSessionFail(const class UVaRestRequestJSON *Request)UApexAPIprotected
OnLoginComplete(const class UVaRestRequestJSON *Request)UApexAPIprotected
OnLoginFail(const class UVaRestRequestJSON *Request)UApexAPIprotected
OnLogoutComplete(const class UVaRestRequestJSON *Request)UApexAPIprotected
OnLogoutFail(const class UVaRestRequestJSON *Request)UApexAPIprotected
OnPingComplete(const class UVaRestRequestJSON *Request)UApexAPIprotected
OnPingFail(const class UVaRestRequestJSON *Request)UApexAPIprotected
OnRequestCompleteUApexAPI
OnRequestFailUApexAPI
OnSendSessionEventComplete(const class UVaRestRequestJSON *Request)UApexAPIprotected
OnSendSessionEventFail(const class UVaRestRequestJSON *Request)UApexAPIprotected
OnStaticAuthorizationCodeRetrievedUApexAPI
OnStaticFetchTopTenCompleteUApexAPI
OnStaticFetchTopTenFailUApexAPI
OnStaticRequestCompleteUApexAPI
OnStaticRequestFailUApexAPI
OnStaticWebSocketConnectedUApexAPI
OnStaticWebSocketConnectFailedUApexAPI
OnStaticWebSocketDisconnectedUApexAPI
OnTopTenComplete(const class UVaRestRequestJSON *Request)UApexAPIprotected
OnTopTenFail(const class UVaRestRequestJSON *Request)UApexAPIprotected
OnUserVerificationComplete(const class UVaRestRequestJSON *Request)UApexAPIprotected
OnUserVerificationFail(const class UVaRestRequestJSON *Request)UApexAPIprotected
OnWebSocketConnectedUApexAPI
OnWebSocketConnectFailedUApexAPI
OnWebSocketDisconnectedUApexAPI
ParseIntentData(const FString &InIntentData)UApexAPIprotected
Ping()UApexAPI
PlatformUApexAPI
RequestAuthorizationCode()UApexAPI
ReturnParametersUApexAPIprotected
ReturnTargetUApexAPIprotected
ReturnTargetTypeUApexAPIprotected
ScenarioIdUApexAPI
SendHeartbeat()UApexAPIprotected
SendSessionEvent(const FXAPIStatement &InStatement)UApexAPI
SessionIdUApexAPIprivate
SetExitParameters(const FString &SetExitTarget)UApexAPI
SetExitTarget(const FString &InExitTarget, const FString &InExitTargetType)UApexAPI
SetupModuleSettings()UApexAPIprotected
UApexAPI()UApexAPI
URLUApexAPI
VaRestSubsystemUApexAPIprivate
VerifyModuleAccess(int InModuleId)UApexAPI
WebSocketURLUApexAPI