Documentation for the Unity C# Library
Loading...
Searching...
No Matches
ApexEvents.cs
Go to the documentation of this file.
1using System.Collections.Generic;
2using UnityEngine.Events;
3using System.Net.Http;
4
6{
7 [System.Serializable]
8 public class OnHttpResponseEvent : UnityEvent<HttpResponseMessage> { };
9
10 [System.Serializable]
11 public class OnApexFailureEvent : UnityEvent<FailureResponse> { };
12
13 [System.Serializable]
14 public class OnModuleAccessSuccessEvent : UnityEvent<LoginResponseContent> { };
15
16 [System.Serializable]
17 public class OnLoginSuccessEvent : UnityEvent { };
18
19 [System.Serializable]
20 public class OnGetUserSuccessEvent : UnityEvent<GetUserResponseContent> { };
21
22 [System.Serializable]
23 public class OnGetUserModulesSuccessEvent : UnityEvent<GetUserModulesResponse> { };
24
25 [System.Serializable]
26 public class OnWebSocketConnectSuccessful : UnityEvent { };
27
28 [System.Serializable]
29 public class OnWebSocketConnectFailed : UnityEvent<string> { };
30
31 [System.Serializable]
32 public class OnWebSocketReceive : UnityEvent<string> { };
33
34 [System.Serializable]
35 public class OnWebSocketClosed : UnityEvent<System.Net.WebSockets.WebSocketCloseStatus> { };
36
37 [System.Serializable]
38 public class OnAuthCodeReceived : UnityEvent<string> { };
39
40 [System.Serializable]
41 public class OnGetOrgModulesSuccessEvent : UnityEvent<List<OrgModule>> { };
42}